Your customers expect a highly responsive, interactive graphical experience that exceeds their expectations.
We’ve done extensive development and testing to ensure our Storyboard engine takes advantage of specific board features. Whether it’s proprietary graphics libraries, 2D or 3D hardware acceleration, hybrid rendering, or memory management functions with Storyboard, you can be confident that your UI application can leverage and maximize your hardware’s full potential.
Storyboard allows you to leverage the Graphical Processing Unit (GPU) on your hardware to its fullest potential by enabling 2D and 3D hardware acceleration via the following graphics technologies, freeing up the hardware’s CPU to perform other tasks.
Even if your chosen hardware doesn’t have an onboard GPU you can still leverage Storyboard’s support for software rendering to use the CPU to draw content on the screen.
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Storyboard’s Hybrid Rendering technology solves the challenge of sophisticated 3D graphics draining battery power that normally forces embedded UI developers and engineers to skimp out on impressive features and functionality that consumers want to see and experience.
With Storyboard and advanced render technology, embedded GUI applications can now utilize 2D and 3D GPUs more efficiently, by dynamically evaluating the content to be rendered - and then automatically rendering that content using the most suited power-optimized GPU.
Deploying 2D and 3D rendering in a standard embedded GUI framework requires breaking the app into discrete chunks: those that handle 3D, those that draw in 2D only, and a master launcher that knows which components to invoke using which system, how and when to manipulate the hardware, and of course coordinating it all to appear seamless from the user’s perspective. So you might be worried about the complexity needed in your app architecture to pull off this battery-saving trick.
It’s simple with Storyboard because our embedded UI rendering engine knows if the UI contains 2D or 3D and automatically renders content on the fly using the most appropriate GPU. This means no rearchitecting or refactoring your code to take advantage of Storyboard’s Hybrid Rendering – it just runs.
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