Storyboard Engine continues to move forward with the goal of providing our customers with a broad list of supported targets.
Storyboard Suite 2.0 will initially support obj 3D modeling files with other 3D file formats coming in the future. This enables customers to combine 3D and 2D content together in their application to deliver an even greater rich user interface for end devices.
UTF8 support only handles 3 bytes right now. We have an overflow on a uint16 when trying to process 4 byte UTF-8 chars and convert to UCS2.
OpenGL ES 2.0 Polygons/lines/rects don’t support anti-aliasing
More of a friendly reminder then a known issue -- For OpenGL ES 2.0 to work the target must have the Imagination PowerVR hardware and SDK present.
When rotating a scaled image with an animation the image will appear to be growing and shrinking.