In the last tutorial, we walked through a simple introduction to creating tables in Storyboard Suite. In this tutorial, we are going to go a little deeper and venture into table variables.
Sometimes the best way to display data in Storyboard is with tables. Tables, as well as cells within the table, are able to contain several render extensions. This allows them to behave dynamically and perform a wide variety of tasks. Let’s explore this further in this tutorial.
Before getting started, download the example that we’ve started for you and import it into Storyboard. You should see something that looks like this:
Today, we are going back to basics in this Storyboard user interface (UI) tutorial. Table basics. Tables are a special control in Storyboard. While most controls are individual, tables are more like containers that organize several controls inside them. This tutorial will walk you through how to create a very simple table, add background colour, adjust basic settings, and add render extensions. Before we get started building our table, create a new application in Storyboard Designer.
Add a background colour for the application’s UI
First we’re going to add a background to our application.
Right-click on Screen1
Give your new control a name
In the Render Extensions list, select Fill
You will be asked to select a colour for your background. For the purposes of this tutorial, let’s select white.
This week at Crank we’re taking you back to summer school. But no need to panic. There’s no stuffy classroom, and the subject is cool.
Tips to Easily Import Photoshop PSDs into Storyboard
While it’s already quite simple to import your application’s UI elements from Photoshop into Storyboard, we’ve created a couple of resources that you can refer to while working in Photoshop to make the import into Storyboard even easier. The following quick start reference pages describe the Storyboard application model, how the Photoshop elements map to Storyboard elements, naming conventions, and basic best practices:
We also have a video tutorial available that walks you through the Storyboard naming conventions that you should keep in mind as you plan your design in Photoshop.
Give these resources a quick glance before starting your design process to ensure you understand how you will be using your Photoshop elements in your Storyboard application. Understanding where you are going makes it easier to plan how to get there. Woah. Deep.
We are also working on other short tutorials and simple reference pages to help guide you as you build your embedded application GUIs using Storyboard Suite, so stay tuned for more.
The best tool for any job is the one that allows you to work most efficiently and effectively, and when it comes to creating stunning graphics and interfaces, Photoshop is the design tool of choice for many user interface (UI) designers.
In traditional application development, designers create original UIs in Photoshop and then hand them off to developers who are tasked with recreating the original design with a different tool or framework. This disconnect can lead to developers spending countless hours trying to skin the application to look like the original PSD file. In many cases the final application UI isn’t brought to life as intended by the UI designer.
Storyboard Suite removes this disconnect and makes the transition from design to development easier and faster. The Photoshop import feature allows you to easily import a PSD file and begin working immediately with all your graphics and layers already in place.
Check out this video to see how quickly you can move from a PSD file to an application that is ready to run on an iOS device:
Supporting iterative interface design
In the (very likely) event that the application doesn’t look exactly the way you want the final product to appear the first time your run it on your device, the Photoshop Re-import makes it simple to refine the graphics and layers in Photoshop and re-import them back into Storyboard.
Cars driving by themselves. In-car gaming and entertainment while avoiding distraction. Voice recognition to allow us to have conversations with our cars about route navigation and weather. Mobile device integration with car systems.
Automotive UI Development by Crank using Storyboard Suite
Our booth included demos of automotive applications built with Storyboard Suite. We didn’t bringing canned, prerecorded demos of Storyboard, however, we showed how intuitive and fast it is to take existing designs from Photoshop, import them into Storyboard, and turn them into functioning application prototypes on a target device.